Droggn is a unique tarot game from Austria that uses an unusually sized deck, and features refined, almost modern, bidding and scoring. The focused nature of the game makes it an excellent choice for new tarot players.
Players 3, in variable partnership
Cards A 66-card tarot deck, which can be constructed out of a 78-card tarot deck by removing the bottom 3 cards from each plain suit. The cards have standard tarot values and rankings. The Fool is played as the Excuse.
Objective Capture at least 37 card-points to win the hand.
Forehand leads a single round of bidding in which each player must either pass or bid one of the following contracts ranked from low to high:
- Simple May exchange with the stock and buy a card.
- Solo May exchange with the stock but may not buy a card.
- Super May neither exchange with stock or buy a card.
The player who bids the highest ranked contract is the declarer. Their goal is to take at least 37 card-points in tricks to win the hand. The other two players play in a temporary alliance to stop the declarer.
If the declarer’s contract allows them to exchange with the stock, they take the entire stock into their hand and then discard back down to 21 cards. They may never discard the Pagat, Mond, or Fool, and they may only discard a king if they discard a regular trump card along with it. Discarded trump do not need to be announced.
If the contract does not allow an exchange, the stock is set aside without being examined. The cards in either the declarer’s discard or the untouched stock count as part of the declarer’s tricks at the end of the hand.
If the contract allows the declarer to buy a card, they do so after the exchange. The declarer may call for any card and the player who holds the card must give it to them. In exchange, the declarer gives them a card from their hand.
Before leading the first trick, the declarer may announce Pagat Ultimo by placing the Pagat face up in front of them. This announcement means that they will attempt to win the last trick with the Pagat. It is illegal for them to play the Pagat before the last trick unless they have no other legal play.
The declarer leads the first trick. Players must follow suit if able and must trump otherwise. If they are unable to do either, then they may play anything. There is no requirement to head the trick. Otherwise, standard trick-taking rules apply.
Remember that the Fool is played as the Excuse.
If the Pagat is played to the final trick, regardless of whether or not Pagat Ultimo was announced, it is considered an attempt at Pagat Ultimo. If the Pagat wins the trick, it was successful. Otherwise, it failed.
Each team counts their card-points. Points are counted in batches of three, using the standard method. There are 74 card-points in total.
If the declarer took at least 37 card-points, they won the hand and are paid the value of the game by each of their opponents. If they failed, they pay each of their opponents the value of the game. The game is valued as follows based on the contract and number of card-points taken by the winning side:
- Simple 20 points plus 1 point per card-point over 37
- Solo 40 points plus 1 point per card-point over 37
- Super 80 points plus 1 point per card-point over 37
Pagat Ultimo is evaluated independently of who won the game. The team that wins or loses the final trick with the Pagat is awarded or pays 20 points if it was announced or 10 points if it was unannounced. Additionally, if the Pagat is lost in a trick other than the final trick, then the team that played the Pagat loses 5 points. The opponents pay and receive points equally. For example, if one of them lost the Pagat in an early trick, then they’d both owe the declarer 5 points apiece.